We'll be reworking these before final release!” The Early Access version of the game also includes some placeholder art and interface assets, often borrowed from the first Xenonauts.
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However you cannot yet play a full campaign as not all the content has been implemented. “The current version of Xenonauts-2 is a playable but incomplete version of the final game, containing the strategy layer, the ground combat and a basic form of the new air combat. What is the current state of the Early Access version? There's a lot of work left to do, but it's much easier to do it when we have a community around the game reporting problems and giving us suggestions!” the main base / air combat mechanics) that we need to to spend more time experimenting with!īasically, we'll be spending the Early Access phase of development adding in missing features and content, and polishing what is already in place. Several parts of the game need further development and design work, hopefully in collaboration with our community - the AI is not particularly advanced yet, and there's several new strategic systems (e.g. The visuals of the game will also be polished and improved, and we'll be iterating on the interface to make it easier to use and nicer to look at! We'll be adding significant amounts of content in Early Access - more maps, more mission types, more equipment, more enemies, etc. We're working hard to improve and refine the gameplay, fix a lot of usability / stability issues, and add more content. “The final version of Xenonauts-2 will be a tough strategic and tactical challenge, but the Early Access is not yet at that level.
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How is the full version planned to differ from the Early Access version? We'll keep working on the game until we're happy with it!” “We are expecting the game to remain in Early Access for approximately six months - but it may be longer than that. The community feedback we gained during the development of the first Xenonauts made a huge difference to the final quality of the game and we're looking forward to working with the community to make Xenonauts-2 as good as it can be!”Īpproximately how long will this game be in Early Access? This means the game will be a far more polished and enjoyable experience for everyone when it finally launches! The Arc Blade, the Tier 2 sword, is unlocked after the autopsy is completed.“We are using Early Access to allow us to thoroughly test Xenonauts-2 and experiment with the features and balance of the game prior to release. Since they are more durable than normal Troopers, the implications are such that the aliens bear some "genetic frugality" about them. The autopsy reveals that the Stun Lancers are extremely high on combat stims, which contorts the faces into hideous grins after death. Remember, however, that a strong offense is the best defence thanks to their reckless behavior, and a grenade to their cover followed by a shot will put them down as easily as any other ADVENT trooper. If all else fails or XCOM is training rookies, massed Overwatch fire will almost certainly kill them. Their Will is generally low, allowing Psi Operatives to mind control them, and perhaps even knock other enemies unconscious. Frost Bombs from a Grenadier are quite effective in halting them, and Psi Operatives with Stasis can freeze them to be killed later. Their later forms have increased stats and an armor point, but their arrivals typically coincide with the unlocking of Magnetic and Plasma weaponry, allowing them to be dealt with.Ī decent counter is a Ranger with Blademaster, but early Stun Lancers come before the arrival of XCOM Captains. Stun Lancers evolve into Heavy Lancers and Elite Lancers as time passes. They will use it in the unlikely event that they cannot move far enough to enter melee range. Should they miss, however, they inevitably leave themselves wide open to attack.Īlthough their AI makes them use their Shock Lance at any opportunity, they are also equipped with a regular Magnetic Rifle, which deals 3-4 damage. Worse yet, the Shock Lance can inflict Disorientation, Stunned, or even Unconsciousness on their victim, with the latter effectively killing them for the duration of the mission. They charge forward to attack in melee like XCOM's Rangers, except with a Shock Lance that deals 2-4 damage. Stun Lancers are infamous for their total disregard for their own safety, ignoring cover, overwatch, or any other potential hazards in a single-minded attempt to close in for the kill. They are moderately durable with 4-8 health, difficulty dependent.
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The Stun Lancer is a specialist ADVENT soldier wielding an electrically-charged baton/sword (allegedly meant for riot control) and a magnetic rifle. Mag Rifle (5-6 damage), Shock Lance (8-10 damage)